[status: open]

_

backend game-systems combat physics
ls ./work cat rates.txt

what i do

backend

saves, data and server authority. ex: ProfileStore, leaderstats, validated purchases.

game systems

rounds, inventory, trading, crafting. configured modules, server-checked.

combat & mechanics

player abilities, hitboxes, cooldowns, custom tools and state machines. server-validated.

physics

trajectories, placement and interaction. ex: ball prediction, 3D grid building.

selected work

open source

sync

animation state machines, 1D blendspaces, wrapped tracks. beta.

Sync = "bigfootpp/sync@0.2.0" bigfootpp/sync

lucid

lightweight OOP: classes, inheritance, chained super().

LuCid = "bigfootpp/lucid@0.6.0" bigfootpp/lucid

skiptable

skiplist data structure in luau.

Skiptable = "bigfootpp/skiptable@0.2.0" bigfootpp/skiptable

rates

small feature / integration

6k–12k
R$ net — $20–40

feature implementation on existing code, promo codes, gamepass wiring. bug fixes

modular system

25–35k
R$ net — $80–120

inventory, secure trade, crafting.

core system bundle

50–70k
R$ net — $150–250

data, economy pack, 3D grid placement.

payment robux preferably. tax covered by client.
delay depends on the request.
you get source + config
!

no revshare, no staff roles

dm me

$ discord --dm @bigfoot302 --with:

  • what you're making
  • what system you need
  • budget
  • deadline, if any

response when available.