saves, data and server authority. ex: ProfileStore, leaderstats, validated purchases.
rounds, inventory, trading, crafting. configured modules, server-checked.
player abilities, hitboxes, cooldowns, custom tools and state machines. server-validated.
trajectories, placement and interaction. ex: ball prediction, 3D grid building.
7 attacks. patrol and chase with pathfinding, attack selection by range and line of sight. cooldowns, animations and hitboxes.
turn-based word game. server checks every letter, validates words, runs timers.
conversational npc with context memory.
animation state machines, 1D blendspaces, wrapped tracks. beta.
Sync = "bigfootpp/sync@0.2.0"
bigfootpp/sync
lightweight OOP: classes, inheritance, chained super().
LuCid = "bigfootpp/lucid@0.6.0"
bigfootpp/lucid
skiplist data structure in luau.
Skiptable = "bigfootpp/skiptable@0.2.0"
bigfootpp/skiptable
feature implementation on existing code, promo codes, gamepass wiring. bug fixes
inventory, secure trade, crafting.
data, economy pack, 3D grid placement.
no revshare, no staff roles
$ discord --dm @bigfoot302 --with:
response when available.